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[情報] S4修正方向-聯盟系統!
Nov 6th 2013, 03:36, by e7227339 ( col )

http://redd.it/1pzwa1

Hey all,

We’re making some changes to the League system. While we received a lot of
positive feedback regarding leagues, there are a few key areas we felt could
use improvement.

    Clarity surrounding LP gains (why am I getting so little LP per win?)

    Players having less motivation to win games when they hit division V and
becoming more toxic (due to immunity from ever falling from a tier)

    Challenger currently represents too small of a group of players in solo
duo.

These changes are hitting the PBE now and will be live next week after the
end of Season 3:

    Clarity of progression is a major point of feedback we wanted to act on,
so we’re removing clamping completely for anyone below Diamond I

Players should no longer see tiny LP gains except in extreme edge cases or at
the top of Diamond I. The small LP gains are necessary in Diamond I to ensure
Challenger represents only the very best players and is highly accurate.

    Tier demotion & shielding have been added

When we investigated player performance over the season we found that a small
but not insubstantial group of players would reach division V of a tier and
then consistently become more toxic and start to lose more frequently. Though
tier immunity was originally intended to combat ladder anxiety we feel that
complete immunity creates poor incentives and leads to abuse of the system.
This makes ranked play a worse experience for everyone and isn’t what a
division V placement should represent. When you enter division V you’ll have
a set number of games where you are invulnerable to dropping a tier,
currently this is 10 but it is subject to change. After this if you fall more
than a full tier below your placement in terms of MMR, a warning will appear
in your profile. So for example, a Gold V player playing at a Silver V skill
level would see this warning. Continuing to lose games at 0 LP would result
in their demotion to division I of the next lowest tier, or Silver I in this
case.

    Challenger tier size increased to 200 in solo / duo

The skill gap between players at 0 LP and 100 LP in Diamond I is simply too
wide and there is a logjam of extremely skilled players vying for Challenger
at the top of Diamond 1. We want to ease some of that pressure recognize more
players by increasing the number of spots in that tier.

Let us know what you think!

Riot Socrates

S4聯盟系統目標
1.明確知道每一場可能可以拿到的LP
2.在X5(金5,銀5)的部份玩家會失去贏遊戲的動力,變的比較troll
3.挑戰者階級代表的人數太少

解法
1.挑戰者開到200人
2.除非在極限狀況或是鑽一,不然LP不會一次只能少少一點
3.X5(金五/銀五等)輸太多會掉階,不過剛升上去的人有免疫

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