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[情報] 英雄重製-易大師
Jul 12th 2013, 13:37, by e7227339 ( col )

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We're reworking Master Yi in the coming patch. In addition to new sounds, voice over and spell effects, the Wuju Master is also getting a kit overhaul to combine his popular AP and AD builds into a single cohesive playstyle. Check out his reworked abilities and read how the kit plays out below.

我們在接下來的更新中會重製易大師.除了新的語音,音效和法術特效外,無極大師在技能上也有了全新的變化,
來讓他的AP/AD配裝都符合一種類似的玩法.在下面可比看到他重製後的技能,和這些技能的打法特色.

Abilities


Double Strike

Master Yi strikes twice on every fourth consecutive basic attack, with the second strike dealing reduced damage. If Master Yi leaves combat, the counter on Double Strike resets.


(被動)雙重打擊
每四次普攻,易大師會有一次對目標額外多攻擊一次.第二次攻擊會造成較低的傷害.當脫離戰鬥時,計算次數會歸0.

Alpha Strike

Master Yi leaps forward and strikes up to four enemies, dealing physical damage to each. Alpha Strike can crit to deal additional physical damage and will deal bonus damage to minions and monsters. Basic attacks reduce the cooldown on Alpha Strike.


(Q)先聲奪人
易大師向前跳躍並攻擊最多四個敵人,對每個敵人造成物理傷害.(Q)先聲奪人能爆擊造成額外的物理傷害,並且對野怪和小兵有額外的傷害效果.普攻會降低這個技能的CD.

Meditate

Master Yi channels for a short duration, healing rapidly. Master Yi heals more the lower his health. While channeling, Master Yi takes reduced damage from incoming attacks. This damage reduction is less effective against turrets.


(W)冥想
易大師持續施法一段時間,期間內快速治療自己.在低血量時能回復更多的生命.
當在施法期間內,易大師受到的傷害會降低,但這個效果對塔所造成的傷害較為無效.

Wuju Style

Passive: Increases Master Yi's attack damage by a percentage.

Active: Basic attacks deal bonus true damage based on Master Yi's attack damage. The passive bonus is lost while Wuju Style is on cooldown.


(E)無極劍道
被動-增加易大師一定比例的物理傷害
主動效果-普攻依易大師的傷害力造成額外的真實傷害.當主動技能在CD時被動增傷也會失效.

Highlander

Passive: Champion kills reduce Master Yi's basic ability cooldowns. Assists reduce basic ability cooldowns by a smaller amount.

Active: Increases Master Yi's movement and attack speed while granting immunity to movement slowing effects. While active, champion kills and assists extend Highlander's duration.


(R)高原血統
被動-擊殺英雄會重置易大師的普通技能CD,助攻會降低一部份的技能CD.
主動-增加易大師的攻速和跑速一段時間,並讓易大師免疫緩速效果.當發動時,擊殺英雄和助攻都會延長大絕期限.
Master_Yi_Comic

Gameplay


In lane

The changes to Meditate and Alpha Strike make Master Yi a more dynamic fighter in lane while rendering him less frustrating for his lane opponents. Since Alpha Strike prioritizes nearby units instead of striking randomly, a skilled Master Yi player can carefully aim his attacks while a canny opponent can avoid damage through careful positioning. Meanwhile, the cooldown reduction from basic attacks allows Yi to Alpha Strike more often, and the bonus minion damage helps him clear waves and maintain lane pressure. Also, the changes to Meditate make it a more potent option in emergency situations, but prevent Yi from simply spamming it to top his health off every time he takes damage.

In the jungle

To compensate for reduced early game damage on Alpha Strike, we've made the bonus damage to minions and monsters guaranteed to smooth out his jungle time. The cooldown reduction he gets from basic attacks should also allow him to Alpha Strike more often, allowing for a more consistent clear time. Also, since Double Strike now deals less damage more frequently and requires Yi to stay in combat, it should be harder for him to queue up a double attack, then come tearing out of the jungle to score a massive burst combo onto an opponent.

Late game

As the action edges into late game and the team fights begin, the changes to Highlander start to shine. The new passive gives Master Yi the ability to stay alive in rough situations by lowering the cooldown on Meditate and Alpha Strike. The true damage on Wuju Style gives Master Yi the freedom to initially focus tankier targets while waiting for the right moment to open up on vulnerable targets. Then, when the time's right, he can open up with Alpha Strike and punish the enemy team's more delicate back line. Meanwhile, the changes to Meditate increase its lifesaving potential when he's under significant focus fire, and the added damage and crit on Alpha Strike help it scale to keep up with his basic attack damage in late game scenarios.


打法特色

撐線期
(Q)和(W)的變動讓易大師在線上成為更動態的戰士,並且讓對線的玩家不會這麼無力.
因為(Q)先聲奪人會優先指定較近的目標,而不是隨機目標,
好的易大師玩家透過小心的站位,能夠瞄好他想攻擊的對象.
在這同時普攻的降低CD也讓易大師能更常的使用他的(Q),也能利用對小兵的額外傷害造成線上的壓力.
除此之外,冥想的變動讓它成為危險時刻更可能的選項,但不讓易大師受傷後透過這招一直維持高血量.

打野
為了補償早期(Q)傷害的下降,我們讓(Q)對小兵和野怪的額外傷害保證發動來讓他的打野節奏更平順.
普攻降的的CD讓他能夠更多次的利用(Q),有效的增加效率.
此外,因為雙重打擊發動次數增加且造成,傷害下降並要求易大師要在戰鬥狀態,
這讓他擊滿雙重打擊並且走到線上一次爆掉敵人的可能性變低.

後期
當遊戲進到後期並開始團戰時,就是大絕的修正開始突顯的時候.
新的大絕被動效果,透過降低(W)冥想和(Q)先聲奪人的CD,讓易大師更能夠在困難的時間點存活.
(E)無極劍道的真傷,讓易大師能夠在開場時自由的攻擊較坦的敵人,並等待時機來攻擊更有價值的目標.
當機會來臨時,他能夠利用(Q)先聲奪人來突進敵隊不夠細心的後排.
在這同時,冥想的改變提高了被明顯集火時保命的潛能,
而(Q)爆擊帶來的額外傷害能讓這個技能與普攻在後期一樣重要.


Overall, the changes should help Master Yi play more consistently by combining the sustained damage of his AD playstyle with some of the nuke-and-juke utility of his AP build.

整體來說,透過結合AD的持續傷害和AP的爆發/欺敵兩種特色,這些修正應該能讓易大師的玩法在不同配裝上更有一至性.

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